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1. How does having a widely adopted C++ standard help game
programmers?
2. What are the advantages ans disadvantages of employing the "using"
directive?
3. Why might you define a new name for an existing type?
4. Why are there two versions of the increment operator? What's the
difference between them?
5. How can you use constants to improve your code?
programmers?
2. What are the advantages ans disadvantages of employing the "using"
directive?
3. Why might you define a new name for an existing type?
4. Why are there two versions of the increment operator? What's the
difference between them?
5. How can you use constants to improve your code?