T
t3chn0n3rd
Is anyone using Ruby for game programming?
Is anyone using Ruby for game programming?
t3chn0n3rd said:Is anyone using Ruby for game programming?
very complex needs. =A0I don't do any realtime rendering or 3D graphics.
Is anyone using Ruby for game programming?
What games, James? I like TBS. =)
What games, James? I like TBS. =)
t3chn0n3rd said:Is anyone using Ruby for game programming?
I've made a couple of little projects in the past that some friends of
mine have played around with. Nothing big or public so far.
However, I do have a turn-based strategy game in development now that
is intended for public release.
I need probably a few more months
before it will be fully ready to show, but it's moving along.
One of my plans has always been to build online turn based strategy games,
Le 4 f=E9vrier 2008 =E0 09:45, Jes=FAs Gabriel y Gal=E1n a =E9crit : es,
Same here. I find that using Ruby on Rails for the "interface" and pure
ruby for the backend can be a powerful cocktail : since I have strictly
no artistical talent whatsoever, every time I tried to write a game in
any language (and I've been trying for, mh, 20 years, now), the
interface part just discouraged me.
OTOH, with HTML (and a bit of
Ajax), I can manage to get something that looks rather nice.
Now, I just need to find the time and motivation to finish it...
Not all games are 'graphical' of course ;-)
Personally, I've always been much keener on the traditional type of
text
adventure (Zork at al) and for those Ruby is just about perfect.
See:
http://www.bitwisemag.com/2/Adventures-In-Ruby
http://www.bitwisemag.com/2/Adventures-In-Ruby-Part-2
http://www.bitwisemag.com/2/Adventures-In-Ruby-Part-3
I don't have too much time now (two little kids take away any hope =20
of sitting
at the computer for more than 5 minutes), but if you need a hand for =20=
some
simple tasks I might be able to help...
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