Any Game Developers here?

M

Michael Lubker

Any people that use Python as the predominant language for their game
development here?

~Michael
 
D

David M Lemcoe Jr.

Hello Michael,
Any people that use Python as the predominant language for their game
development here?

~Michael

Well, I make little CLI games that are extremely basic and have no actual
graphics, but i'm sure a few people actually use them in video games.

Davi
 
C

conman5525

Any people that use Python as the predominant language for their game
development here?

~Michael

The Panda3d engine supports the development of 3d simulations in
python. Disney uses the engine in two of their MMO games (toontown and
pirates of the carribean). CMU uses it in their virtual reality lab
course.

The source and pre built binaries are available at www.panda3d.org
 
M

Michael Lubker

I'm interested in general... I know about PyGame and Pyglet, and have
used both. We're currently using Python-Ogre. In the end, I am looking
to find people interested in my project ( see
), but I also want to find
people experienced with Python in general, not just one library.
(though of course I know that's not too likely)

Aren't you one of the Escort Wing developers? :)

Thanks
Michael
 
M

Michael Lubker

I also know about Panda. ~Michael

I'm interested in general... I know about PyGame and Pyglet, and have
used both. We're currently using Python-Ogre. In the end, I am looking
to find people interested in my project ( seehttp://youtube.com/watch?v=E0QQ9JuclxE), but I also want to find
people experienced with Python in general, not just one library.
(though of course I know that's not too likely)

Aren't you one of the Escort Wing developers? :)

Thanks
Michael








--
~ "The world hates change, yet it is the only thing that has brought
progress." ~ Charles Kettering

http://snowballz.joey101.net
 
M

Michael Lubker

PyOhio sounds fun... I've been wanting to get some sort of Barcamp or
GameJam running where I live (in Austin, so you'd think there would be
people interested) but no-one will bite. :/

Escort Wing was a fun project... I did a few mods for EW1.

Will you release this demo anywhere? Just curious.

Thanks
Michael
 
P

Python Nutter

I used to use PyGame but the horrible delay waiting for OS X binaries
put me off.

I now use Pyglet extensively, and combine Pyglet + Rabbyt to get
amazing sprite handling speeds.

Pyglet/Rabbyt make use of OpenGL which comes installed on all the
major systems out there.

PyGame requires the installation of the SDL library to work so is a
lot larger installation requirement.

There are two books I know of currently in print on game programming,
both use PyGame as it was out first. One book is horrible and only
worth for cleaning yourself up after you use the bathroom. The second
is really well written (The L express game programming book) and
highly recommended if you need to get some basic game design and
programming under your belt in Python.

That said its stupidly easy to port examples to work on Pyglet/Rabbyt
so you won't do yourself a dis-service if you want to buy the book but
want to develop later in Pyglet/Rabbyt.

Cheers,
PN

P.S. Since you've likely found Pyglet and PyGame already, the only
other reference URL you need is for Rabbyt so go here for that:
http://matthewmarshall.org/projects/rabbyt/
 
P

Python Nutter

PS. To see some real games developed under pressure/time constraints
in Python you should visit PyWeek to see what individuals and teams
can create in only a weeks time!

http://pyweek.org/
 
M

Michael Lubker

Rabbyt is developed by one of my colleagues.

I'm currently using Python-Ogre and Anims (for 3D animation, broken
off from Rabbyt by Matthew) for my game, SnowballZ.

Thanks
Michael

I used to use PyGame but the horrible delay waiting for OS X binaries
put me off.

I now use Pyglet extensively, and combine Pyglet + Rabbyt to get
amazing sprite handling speeds.

Pyglet/Rabbyt make use of OpenGL which comes installed on all the
major systems out there.

PyGame requires the installation of the SDL library to work so is a
lot larger installation requirement.

There are two books I know of currently in print on game programming,
both use PyGame as it was out first. One book is horrible and only
worth for cleaning yourself up after you use the bathroom. The second
is really well written (The L express game programming book) and
highly recommended if you need to get some basic game design and
programming under your belt in Python.

That said its stupidly easy to port examples to work on Pyglet/Rabbyt
so you won't do yourself a dis-service if you want to buy the book but
want to develop later in Pyglet/Rabbyt.

Cheers,
PN

P.S. Since you've likely found Pyglet and PyGame already, the only
other reference URL you need is for Rabbyt so go here for that:
http://matthewmarshall.org/projects/rabbyt/
 
A

Aahz

There are two books I know of currently in print on game programming,
both use PyGame as it was out first. One book is horrible and only
worth for cleaning yourself up after you use the bathroom. The second
is really well written (The L express game programming book) and
highly recommended if you need to get some basic game design and
programming under your belt in Python.

Unfortunately, there are some serious bugs in the L-line book because the
author doesn't really understand Python. (I know this because I was one
of the tech editors.)
 

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