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- Aug 18, 2021
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So, hello everyone who visited this thread, I want to talk about game development in JavaScript, or more correctly say about the development of canvas.
I want to ask you which libraries or frameworks are best for creating games, please write why this particular library or framework is better.
GitHub - pixijs/pixijs: The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer. - pixijs/pixijs
github.com
GitHub - phaserjs/phaser: Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - phaserjs/phaser
github.com
GitHub - melonjs/melonJS: a fresh, modern & lightweight HTML5 game engine
a fresh, modern & lightweight HTML5 game engine. Contribute to melonjs/melonJS development by creating an account on GitHub.
github.com
GitHub - gamelab/kiwi.js: Kiwi.js is a blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore.
Kiwi.js is a blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore. - gamelab/kiwi.js
github.com
I only know a few libraries and they are the first to come up when you google, but what if there are better libraries and someone knows them, and preferably this library supports Type