K
Kevin Jennings
Remember Ultima III and Ultima IV? Heh, I'm dating myself here! I had a
Commodore 64 and I would play those games for hours and hours! The graphics
were simple. The sound was good. But the story and gameplay were
incredible! I bet I could still play those games and love them better than
the souped-up eye-candy that's available now.
Anyway, I've had an itch lately to write a game. I'd like to do it in Java.
The type of game that I'd like to write would be almost a clone of Ultima
III/IV. Now, on the Commodore 64 you would take your available characters
(a,b,c,d,etc) and redesign them into shapes to use in your game. Basically,
you could turn the letter 'A' into an alien with green skin and four arms
(it would be a tiny alien, of course. 8 by 8 bits) Doing this you could
draw landscape tiles, treasure chests, monsters, etc. I'm thinking that
with Java, all I'd have to do is create some tile images of the
aforementioned items (maybe using Paint or some other simple graphic editor)
and I wouldn't have to worry about taking the ascii characters and
redesigning them.
Anyway, I want to write this game as a full screen game. I recently
purchased a nice book, "Developing Games in Java" that basically deals with
creating full screen Java games. I haven't read the book, yet, however.
I'm just going through my mind what it is that I want this game to do and
how I'll put it together.
So, instead of me just rambling on, if any of you Java game developers would
like to offer some hints or insight into the world of Java game programming,
I would greatly appreciate it! I'm not really doing this game to sell or
anything. I just want to do it to see if I can. And, maybe, learn a good
bit from the whole design/development process.
So, I'm gonna start reading chapter one of this book. Hopefully, when I
check back later I'll have some replies from you seasoned programmers out
there. I welcome all comments and advice.
Thanks!
Kevin
Commodore 64 and I would play those games for hours and hours! The graphics
were simple. The sound was good. But the story and gameplay were
incredible! I bet I could still play those games and love them better than
the souped-up eye-candy that's available now.
Anyway, I've had an itch lately to write a game. I'd like to do it in Java.
The type of game that I'd like to write would be almost a clone of Ultima
III/IV. Now, on the Commodore 64 you would take your available characters
(a,b,c,d,etc) and redesign them into shapes to use in your game. Basically,
you could turn the letter 'A' into an alien with green skin and four arms
(it would be a tiny alien, of course. 8 by 8 bits) Doing this you could
draw landscape tiles, treasure chests, monsters, etc. I'm thinking that
with Java, all I'd have to do is create some tile images of the
aforementioned items (maybe using Paint or some other simple graphic editor)
and I wouldn't have to worry about taking the ascii characters and
redesigning them.
Anyway, I want to write this game as a full screen game. I recently
purchased a nice book, "Developing Games in Java" that basically deals with
creating full screen Java games. I haven't read the book, yet, however.
I'm just going through my mind what it is that I want this game to do and
how I'll put it together.
So, instead of me just rambling on, if any of you Java game developers would
like to offer some hints or insight into the world of Java game programming,
I would greatly appreciate it! I'm not really doing this game to sell or
anything. I just want to do it to see if I can. And, maybe, learn a good
bit from the whole design/development process.
So, I'm gonna start reading chapter one of this book. Hopefully, when I
check back later I'll have some replies from you seasoned programmers out
there. I welcome all comments and advice.
Thanks!
Kevin